The Champions of Jadame

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Cataclysm!!!
... and a volcano

Working under contract for the Merchant’s guild of Alvar, Devrentor, Gimli, and Nixya land on the muddy, swampy coast of Dagger Wound Island. A faint stench of bog rot and carcass clings to the ruddy shore, sweeping the party with a general nausea akin to the place. At least, for all intents and purposes, its quiet.

The wagons, laden with unknown freight are slowly winched off just past the muck while the horses are walked off the ship. It was the Regnans previous raid that destroyed the docks, and it certainly is the Regnans’ presence that brought about the need for extra manpower to protect the Guild’s cargo. After all, its pirate season.

The caravan master, a hulking minotaur named Baltazar, scans the shore while loading his pipe with tabac. “Filthy Regnans…” he mutters to no one in particular, when he catches sight of a hooded figure trudging towards the loading zone.

“Halt! By authority of the Merchants Guild of Alvar, I demand you keep your distance from our operation. If you… uhh… ?”

The hooded figure moves directly towards Balthazar, holding hands out, open, and unmoving. Beneath the cloak, she smiles. “Do not be alarmed by me, for I am most certainly here to help. I have a good eye, and I know these shores well. This token should prove I’m trustworthy, yes?” She produces a playing card, with a picture of a stream forking around a tree. The minotaurs’ eyes widen.

“You! Yes, of course, please, my lady, come with us. What brings you here, if I may ask?”

“Why, I have been speaking with the savages on the south tip of the island. The frog-people. an interesting lot, they are. Anyway, you are on your way to the village, yes?”

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